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      <title>sephiroth.it - flash world</title>
      <link>http://www.sephiroth.it/weblog/</link>
      <description>Almost everything interesting the flash world ( using php, python, c#, etc )</description>
      <language>en</language>
      <copyright>Copyright 2010</copyright>
      <lastBuildDate>Thu, 23 Sep 2010 11:13:09 +0100</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/?v=5.01</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

      
      <item>
         <title>Android: Create your own sharing app</title>
         <description><![CDATA[<p>One of the first applications I did for <b>Android</b> was a very simple 
application which simply takes a picture using Camera and then send it 
to a remote server. <br />Very simple, but it introduced to me into the 
android world and the notion of activities and communication between 
different applications.<br />
 A little addition to this application I wanted to make was the 
possibility to share any of the pictures already taken. <br />To do that I 
wanted to add the application to the list of the choices which appear 
when an user click on the "share" button when view an image using the 
default Gallery application.</p>
<p><span id="more-1377"></span></p>
<p>Nothing easier than that! It was just a matter of a couple of tags to
 be added to the AndroidManifest.xml and the trick was done!<br /></p>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/09/android_create_your_own_sharing_app.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/09/android_create_your_own_sharing_app.php</guid>
         <category>general</category>
         <pubDate>Thu, 23 Sep 2010 11:13:09 +0100</pubDate>
      </item>
      
      <item>
         <title>Haxe got (awesome) macros!</title>
         <description><![CDATA[<p>Hi guys, It has been a while since I posted the last time. <br />
However I felt like it was the right moment to go back on the blog, to talk you about the new awesome Haxe macro system.</p>
<p>As you can <a href="http://ncannasse.fr/blog/haxe_got_macros">read</a>
 on Nicolas's blog, they're only present in the latest SVN update, but 
they will be included in the next build as soon as they will be perfect.<br />
 I must say I'm extremely happy about that addition: one of the most 
important reasons I'm so happy is the fact that instead of implementing 
an old-and-bording Macro system ala C/C++, Nicolas decided to go for a 
much more powerful macro system, which allows typesafe macros and real 
runtime code generation.</p>
<p>You are not limited to simple stuff like replace a macro call with a 
block of source code, but you can generate any kind of valid AST 
expressions that will be evaluated by the macro preprocessor at compile 
time. <br />
Moreover you have access to almost the whole neko library (io, net, etc)
 which means you can write extremely powerful code generators and DSL!  
That's an awesome feature - really.</p><p><br /></p><p>Give it a look!</p>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/09/haxe_got_awesome_macros.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/09/haxe_got_awesome_macros.php</guid>
         <category>general</category>
         <pubDate>Fri, 17 Sep 2010 11:28:50 +0100</pubDate>
      </item>
      
      <item>
         <title>Back from holidays</title>
         <description><![CDATA[<div><a href="http://www.flickr.com/photos/alessandro_crugnola/sets/72157624758603824/"><img src="http://farm5.static.flickr.com/4101/4907166542_f16bdbd0b6_m.jpg" align="left" hspace="4" vspace="4" /></a></div>Just back from my holidays in <a href="http://www.flickr.com/photos/alessandro_crugnola/sets/72157624758603824">Cadiz</a>, Spain, and it's already time to fly to New York for the next Aviary meeting.<div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/08/back_from_holidays.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/08/back_from_holidays.php</guid>
         <category></category>
         <pubDate>Thu, 19 Aug 2010 19:23:17 +0100</pubDate>
      </item>
      
      <item>
         <title>FlexLayout for AsWing</title>
         <description><![CDATA[<meta charset="utf-8"><span class="Apple-style-span" style="color: rgb(17, 17, 17); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 22px; "><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; ">As you may have noticed I'm working with&nbsp;<a href="http://www.aswing.org/" target="_blank" style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; text-decoration: underline; color: rgb(35, 97, 161); ">AsWing</a>&nbsp;right now&nbsp;<br style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " />Today I proposed a modification of the layout system. That's because I couldn't find any layout which satisfied my needs: a container which grows its components in order to fill the entire container size BUT which also keep in mind the component minimum and maximum sizes.<br style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " />So it will try to grow all the components to the same size, but if a component has defined a specific minimum or maximum size, take that size under consideration.</p><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; ">Here's a screenshot of the&nbsp;<strong style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">FlexLayout</strong>&nbsp;class in action ( click over the image to see the live demo ):</p><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; "><a rel="shadowbox;width=600;height=600" href="http://www.sephiroth.it/weblog/archives/2010/07/29/test_ui_2.swf"><img alt=" screen=" shot="" 2010-07-29="" at="" 12.19.47="" pm.png"="" src="http://www.sephiroth.it/weblog/archives/2010/07/29/Screen%20shot%202010-07-29%20at%2012.19.47%20PM.png" width="299" height="400" class="mt-image-none" style="" /></a></p><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; ">And here's the code to use the FlexLayout:</p><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; ">
<code>f.getContentPane().setLayout(<span class="s1">new</span> FlexLayout(FlexLayout.VERTICAL, 2));</code></p><p style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 1.571em; margin-left: 0px; ">Here below I'm attaching the current aswing package with all the modifications I did recently, in case someone find it useful.<br /><a href="http://www.sephiroth.it/weblog/archives/2010/07/29/aswing_mod.zip">aswing_mod.zip</a></p></span><div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/07/flexlayout_for_aswing.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/07/flexlayout_for_aswing.php</guid>
         <category>actionscript</category>
         <pubDate>Thu, 29 Jul 2010 12:52:01 +0100</pubDate>
      </item>
      
      <item>
         <title>Master of Alchemy is on the App Store!</title>
         <description><![CDATA[<img alt="MOA.png" src="http://www.sephiroth.it/weblog/archives/2010/07/20/MOA.png" width="75" height="75" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /><div>After six months of hard development we're so happy to announce that Master of Alchemy has been finally published in the iTunes App Store last Friday!</div><div>I'm sorry to spam again with this topic, but trust me, it has been a bet for all of us!</div><div>And actually it's included into the "New and Noteworthy" section!</div><div><br /></div><div>You can see Master of Alchemy page at the <a href="http://itunes.apple.com/us/app/master-of-alchemy-hd/id373513573?mt=8">AppStore</a></div><div><br /></div><div><b>Reviews</b></div><div><br /></div>
<div>Games Uncovered <a href="http://bit.ly/aaVfSS">review</a>:&nbsp;<cite>...without a doubt one of the best iPad games yet.</cite></div><div><cite>Simply a fantastic puzzle game that is challenging, deep and graphically stunning. An absolute treasure.</cite></div>.
<div>Destructoid <a href="http://www.destructoid.com/review-master-of-alchemy-ipad--180109.phtml">review</a>:<cite>Score: 8.5 -- (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.</cite></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/07/master_of_alchemy_is_on_the_app_store.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/07/master_of_alchemy_is_on_the_app_store.php</guid>
         <category>iphone</category>
         <pubDate>Tue, 20 Jul 2010 09:12:48 +0100</pubDate>
      </item>
      
      <item>
         <title>Indica - Island of light</title>
         <description><![CDATA[<p>Really nice song from this finnish girl band <strong><a href="http://www.indica-music.com/en/index.html" target="_blank">Indica</a></strong>. <br />This is their first english album "A Way Away", and behind this album there's   <a href="http://nightwish.com/en/band/members/facts?id=1" target="_blank">Tuomas Holopainen</a> of Nightwish.</p>
<p>
<div id="indica_video">
</div>
</p>
<p>&nbsp;</p>
<script type="text/javascript"> 
var so = new SWFObject("http://www.youtube.com/v/XsNfNKPxoJc&amp;hl=en_US&amp;fs=1?rel=0", "indica", "565", "342", "10", "#FFFFFF");
so.addParam("quality", "high");
so.addParam("allowFullScreen","true");
so.addParam("allowscriptaccess","always");
so.write("indica_video");
</script> 
]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/07/indica_-_island_of_light.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/07/indica_-_island_of_light.php</guid>
         <category>general</category>
         <pubDate>Wed, 14 Jul 2010 08:38:46 +0100</pubDate>
      </item>
      
      <item>
         <title>AsWing modifications</title>
         <description><![CDATA[<div>It's a bit since I started using <a href="http://www.aswing.org/">AsWing</a>. It's really a complete ui framework for flash with many useful components.<br /><br /></div><div>But as usual, when using a component set there's always something missing. For this reason I just added to aswing these 2 components: <b>JMultipleSlider</b> and <b>JLabelSlider</b>. The first one is just a slider with the possibility to add multiple thumbs while the second one has a similar behavior to the Adobe's label slider added in the last CS5 applications.</div><div><br /><br /></div>
<div><a href="http://labs.sephiroth.it/aswing/label_slider/test_sliders.swf" rel="shadowbox;width=450;height=300"><img src="http://labs.sephiroth.it/aswing/label_slider/test_sliders_screenshot.png" title="aswing modifications screenshot" /></a></div><div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/07/aswing_modifications.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/07/aswing_modifications.php</guid>
         <category>actionscript</category>
         <pubDate>Sun, 11 Jul 2010 11:51:55 +0100</pubDate>
      </item>
      
      <item>
         <title>Distort Tool using triangles</title>
         <description><![CDATA[<div>So, just to continue the topic of distorting images using the Graphics.drawTriangles method ( the <a href="http://www.sephiroth.it/weblog/archives/2010/06/flash_genie_effect_using_drawtriangle.php">first experiments</a> using drawTriangles ) I did my implementation of a DistortTool using the same method.</div><div><br /></div><div><a href="http://www.sephiroth.it/weblog/archives/2010/06/29/test_distort.swf" rel="shadowbox;width=650;height=450"><img alt="distort_screenshot.png" src="http://www.sephiroth.it/weblog/archives/2010/06/29/distort_screenshot.png" width="462" height="331" class="mt-image-none" style="" /></a></div><div><br /></div><div>As always, here you can also find the source code: <a href="http://www.sephiroth.it/weblog/archives/2010/06/29/test_distort.zip">test_distort.zip</a><br /></div><div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/07/distort_tool_using_triangles.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/07/distort_tool_using_triangles.php</guid>
         <category>actionscript</category>
         <pubDate>Thu, 01 Jul 2010 07:42:02 +0100</pubDate>
      </item>
      
      <item>
         <title>Flash Genie effect using drawTriangles</title>
         <description><![CDATA[<div><div>To be honest I've never looked at the drawTriangles actionscript method till now. I don't know why. Probably because I'm getting lazy.</div><div>Anyway, finally I had the chance to make some tests with the <a href="http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS84753F1C-5ABE-40b1-A2E4-07D7349976C4.html">Graphics.drawTriangles</a> method</div><div><br /></div><div>Here's the test I've made:</div><div>
<ul>
<li>
<a href="http://www.sephiroth.it/weblog/archives/2010/06/26/test_genie.swf" rel="shadowbox[Genie];height=450;width=650">Genie effect 1</a>
</li>
<li>
<a href="http://www.sephiroth.it/weblog/archives/2010/06/26/test_genie2.swf" rel="shadowbox[Genie];height=450;width=650">Genie effect 2</a>
</li>
<li>
<a href="http://www.sephiroth.it/weblog/archives/2010/06/26/test_triangles.swf" rel="shadowbox[Genie];height=450;width=650">Unnamed effect</a>
</li>
</ul>
</div><div>And here the source code: <a href="http://www.sephiroth.it/weblog/archives/2010/06/26/test_triangles.zip">test_triangles.zip</a></div></div><div><br /></div><div><br /></div>
]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/06/flash_genie_effect_using_drawtriangle.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/06/flash_genie_effect_using_drawtriangle.php</guid>
         <category>actionscript</category>
         <pubDate>Sat, 26 Jun 2010 10:46:50 +0100</pubDate>
      </item>
      
      <item>
         <title>Master of Alchemy: our first iPad game!</title>
         <description><![CDATA[
<img alt="web-nova.jpg" src="http://www.sephiroth.it/weblog/archives/2010/06/16/web-nova.jpg" width="480" height="360" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><p class="p1"><span class="s1"><b>UPDATE</b>: Master of alchemy is now available on the App Store!&nbsp;<br /><a href="http://itunes.apple.com/app/master-of-alchemy-hd/id373513573?mt=8">http://itunes.apple.com/app/master-of-alchemy-hd/id373513573?mt=8</a></span></p><p class="p1"><span class="s1"><br /></span></p><p class="p1">I're really proud to introduce our first iPad game: Master of Alchemy.</p><p class="p1">Master of Alchemy is an iPad game developed by <a href="http://darkwavegames.com/">DarkWave Games</a> and published by <a href="http://www.chillingo.com/">Chillingo</a> - Coming very soon on app store.&nbsp;</p>
<p class="p1"><span class="s1"><b>We are really proud of our game: it is being presented at E3 Expo 2010.</b></span></p>
<p class="p2"><span class="s1"></span><br /></p>
<p class="p1"><span class="s1">Master of Alchemy is an original and engaging puzzle game based on the <b>manipulation </b>of solid, liquid and gaseous elements.&nbsp;</span></p>
<p class="p1"><span class="s1">Exploiting the features of a series of instruments (stills or alambics, button, hot air balloons, etc.), <b>player can create new elements</b>. To complete each level, he has to generate one or more required substances and bring them to some targets containers.</span></p>
<p class="p1"><span class="s1">Substances' streams are characterized by a realistic behavior, because of the implementation of a physics engine.</span></p>
<p class="p1">So,&nbsp;<b>like an alchemist</b>, player creates new substances, starting from basic elements characterized by different colors and by the three material states.&nbsp;</p><p class="p1"><span class="s1">
In detail, player has to manage a small alchemic laboratory that is equipped by an increasing number of instruments (alembics - like crucibles, pipes, coils, blenders, steam engines, condensers, etc.). Thanks to these tools, he can blend, fuse, sublimate, condense or break up elements, according to the targets and limits/obstacles of levels.</span></p>
<p class="p1"><span class="s1">In background to the various levels, there is the history of Master of Alchemy: the war between the two factions of the setting (alchemists and mechanologists - the machine-oriented scientists).&nbsp;<br />
At the beginning of MoA, player has to choose which alchemist to perform (among a group of six characters). During the game, his alchemist evolves.</span></p><p class="p1"><span class="s1"></span><b>Main Features:</b></p>
<ul>
<li class="li5"><span class="s2"></span><span class="s1"><b>realistic physics engine</b>;&nbsp;</span></li>
<li class="li5"><span class="s2"></span><span class="s1"><b>manipulation</b>&nbsp;of colorful flows of gas, solids and liquids -&nbsp;<b>transformation</b>&nbsp;tools</span></li>
<li class="li5"><span class="s2"></span><span class="s1">specifically designed to maximize the amazing capabilities of the <b>iPad</b>; an iPhone version will be coming soon</span></li>
<li class="li5"><span class="s2"></span><span class="s1"><b>steampunk artwork style</b> - Amazing Graphic Details</span></li>
<li class="li5"><span class="s2"></span><span class="s1">moving <b>physics obstacles</b> -&nbsp;buttons, hot air balloons, gates, big solid blocks, etc.</span></li>
<li class="li5"><span class="s2"></span><span class="s1"><b>disappearing walls</b> - to create gameplay variations: player will have to move tools inside the level more than once to solve it</span></li>
<li class="li5"><span class="s2"></span><span class="s1">secondary targets: purity, gems bonus, time bonus, to&nbsp;minimize particles loss/waste</span></li>
<li class="li5"><span class="s2"></span><span class="s1">unique puzzle designs;&nbsp;</span></li>
<li class="li5"><span class="s2"></span><span class="s1">a fantastic storyline - a detailed background setting with a related comics;</span></li>
<li class="li5"><span class="s2"></span><span class="s1">presented at E3 Expo 2010.</span></li>
</ul>
<p class="p6"><span class="s1"></span><br /></p>
<p class="p4"><span class="s1"><b>Other Features:</b></span></p>
<ul>
<li class="li5"><span class="s2"></span><span class="s1">60 levels - hours of fun!</span></li>
<li class="li5"><span class="s2"></span><span class="s1">Almost 20 tools (alambics)</span></li>
<li class="li5"><span class="s2"></span><span class="s1">Animated tools&nbsp;</span></li>
<li class="li5"><span class="s2"></span><span class="s1">More than 10 Interactive Obstacles (buttons, hot air balloons, disappearing walls, gates, big solid blocks, etc.)</span></li>
<li class="li5"><span class="s2"></span><span class="s1">Crystal Implementation</span></li>
<li class="li5"><span class="s2"></span><span class="s1">6 different characters to perform</span></li>
<li class="li5"><span class="s2"></span><span class="s1">In-game characters' evolutions</span></li>
<li class="li5"><span class="s2"></span><span class="s1">Positional sound effects</span></li>
<li class="li5"><span class="s2"></span><span class="s1">An interactive and animated tutorial</span></li>
<li class="li5"><span class="s2"></span><span class="s1">More than a solution in most of the levels</span></li>
</ul><div><br /></div><div><b>Videos:</b></div><div><ul><li>Watch <a href="http://www.youtube.com/darkwavegames">Master of alchemy videos</a> on YouTube</li></ul><div><br /></div></div><div class="zemanta-pixie" style="margin-top:10px;height:15px"><span class="zem-script more-related more-info pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/06/master_of_alchemy_our_first_ipad_game.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/06/master_of_alchemy_our_first_ipad_game.php</guid>
         <category>iphone</category>
         <pubDate>Wed, 16 Jun 2010 14:30:09 +0100</pubDate>
      </item>
      
      <item>
         <title>Aviary new bird, Roc Music Creator!</title>
         <description><![CDATA[<a href="http://www.sephiroth.it/weblog/archives/2010/06/11/4198118_c6c1.png"><img alt="4198118_c6c1.png" src="http://www.sephiroth.it/weblog/archives/assets_c/2010/06/4198118_c6c1-thumb-200x161-48.png" width="200" height="161" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a><div>Yesterday <a href="http://www.aviary.com">Aviary</a> announced the new bird: <b><a href="http://aviary.com/tools/music-creator">Music Creator</a></b> ( codename Roc ).</div><div><br /></div><div><quote>Now anyone can create music and beats completely from scratch and right in their browser, by simulating almost 50 different instruments, ranging from common instruments like various drums, pianos and guitars to orchestral instruments like harps and flutes to more obscure (but fun!) instruments you may never have heard of like the balarimba and hammered dulcimer.</quote></div><div><quote><br /></quote></div><div><quote>There are tons of different instruments to chose from. Creation is really simple and every creation can be exported both as mp3 and to be used in the <a href="http://aviary.com/online/audio-editor">Aviary Audio Editor</a>.</quote></div><div><quote><br /></quote></div><div><quote>Let's have fun with it!</quote></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/06/aviary_new_bird_roc_music_creator.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/06/aviary_new_bird_roc_music_creator.php</guid>
         <category>aviary</category>
         <pubDate>Fri, 11 Jun 2010 09:03:54 +0100</pubDate>
      </item>
      
      <item>
         <title>Read pdf metadata with purePDF</title>
         <description><![CDATA[In the recent purePDF update I've added the <b>getInfo</b> method to the PdfReader class, this allows to extract pdf informations once the document has been parsed.<div><br /></div><div>Here's an example:</div><div>

<pre>var pdf: ByteArray = URLLoader( event.target ).data as ByteArray;
var reader: PdfReader = new PdfReader( pdf );
reader.addEventListener( Event.COMPLETE, onReadComplete );
reader.readPdf();

function onReadComplete(event:Event):void
{
	var map: HashMap = reader.getInfo();
	for( var iterator: Iterator = map.keySet().iterator(); iterator.hasNext(); )
	{
		var key: String = iterator.next();
		trace( key + ": " + map.getValue( key ) );
	}
}
</pre>

</div><div>
<pre><font class="Apple-style-span" face="arial, helvetica, hirakakupro-w3, osaka, 'ms pgothic', sans-serif"><span class="Apple-style-span" style="white-space: normal;"><font class="Apple-style-span" face="monospace"><span class="Apple-style-span" style="white-space: pre;"><br /></span></font></span></font></pre></div><div>In this way all the document's metadata will be traced (Author, Creation Date, Title, Subject, etc..)</div><div>In order to extract the field directly simply use:</div><div>

<pre>function onReadComplete(event:Event):void
{
	var map: HashMap = reader.getInfo();
	trace( "Author: " + map.getValue( "Author" ) );
	trace( "Creator: " + map.getValue( "Creator" ) );
	trace( "Title: " + map.getValue( "Title" ) );
}
</pre>

</div><div>Download the latest <b>purePDF</b> <a href="http://code.google.com/p/purepdf/downloads/list">here</a>.</div><div><br /></div>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=9614febd-ab17-4368-9cae-6155ac380111" style="border:none;float:right" /><span class="zem-script more-related more-info pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/05/read_pdf_metadata_with_purepdf.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/05/read_pdf_metadata_with_purepdf.php</guid>
         <category>actionscript</category>
         <pubDate>Fri, 28 May 2010 08:42:22 +0100</pubDate>
      </item>
      
      <item>
         <title>Amethyst Actionscript editor</title>
         <description><![CDATA[<a href="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/flashplayer5-45.php" onclick="window.open('http://www.sephiroth.it/weblog/archives/assets_c/2010/05/flashplayer5-45.php','popup','width=581,height=228,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/flashplayer5-thumb-300x117-45.png" width="300" height="117" alt="flashplayer5.png" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a>It's since the first time I used <a class="zem_slink freebase/en/eclipse rdfa" href="http://en.wikipedia.org/wiki/Eclipse_%28software%29" title="Eclipse (software)" rel="ctag:means wikipedia" xmlns:ctag="http://commontag.org/ns#" typeof="ctag:Tag" resource="http://rdf.freebase.com/ns/en/eclipse" property="ctag:label">Eclipse</a> that I'm waiting for an actionscript editor non eclipse based!<div>I never like eclipse and hated all its problems.</div><div>Unfortunately <a class="zem_slink freebase/en/adobe_creative_team rdfa" href="http://www.google.com/finance?q=NASDAQ:ADBE" title="NASDAQ: ADBE" rel="ctag:means googlefinance" xmlns:ctag="http://commontag.org/ns#" typeof="ctag:Tag" resource="http://rdf.freebase.com/ns/en/adobe_creative_team" property="ctag:label">Adobe</a> decided to implement its editor over eclipse and also other nice editors, like fdt, used the eclipse framework to build their own editors.</div><div>I used <a class="zem_slink freebase/en/microsoft_visual_studio rdfa" href="http://en.wikipedia.org/wiki/Microsoft_Visual_Studio" title="Microsoft Visual Studio" rel="ctag:means wikipedia" xmlns:ctag="http://commontag.org/ns#" typeof="ctag:Tag" resource="http://rdf.freebase.com/ns/en/microsoft_visual_studio" property="ctag:label">Visual Studio</a> for a while but that was enough to make me fall in love with it.</div><div>Visual Studio is indeed the best editor at all, without doubts!&nbsp;</div><div>Finally I discovered an interesting project for editing actionscript projects integrated into Visual Studio.</div><div><a href="http://www.sapphiresteel.com/Amethyst-Product-Page">Amethyst</a> is still in beta and probably too premature to be used in large production environment, but it's a great news for me.</div><div>I hope they'll continue in the development and create a serious competitor for Flash Builder.</div><div><br /></div><div>For more info visit their product page:&nbsp;<a href="http://www.sapphiresteel.com/Amethyst-Product-Page">http://www.sapphiresteel.com/Amethyst-Product-Page</a></div><div><br /></div><div><br /></div>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=5477c853-fcad-4709-a71e-08a227eb34fa" style="border:none;float:right" /><span class="zem-script more-related more-info pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/05/amethyst_actionscript_editor.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/05/amethyst_actionscript_editor.php</guid>
         <category>general</category>
         <pubDate>Tue, 25 May 2010 08:44:10 +0100</pubDate>
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      <item>
         <title>Bicephalous Dance is on App Store</title>
         <description><![CDATA[<meta charset="utf-8"><span class="Apple-style-span" style="color: rgb(119, 119, 119); font-family: Arial, Helvetica, Verdana, san-serif; line-height: 23px; "><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; ">Try our first IPhone game for <b>free</b>! It's a simple but addictive game which will stress your multi-task brain abilities!</p><div style="text-align: left;"><strong>GAME BENEFITS:</strong></div><strong><span style="font-weight: normal; ">- Improve your multi-tasking abilities (it's really important if you want be ready for the next iPhone release!)<br />- It's perfect when you have nothing to do! (i.e. when you are on a train or your girlfriend/boyfriend is boring you, ...)<br />- A lot of FUN!</span></strong><p></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><strong>GAME DEFECTS:<br /><span style="font-weight: normal; ">- brain's short circuits possible!!<br />- creates addiction!!</span></strong></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><strong>DESCRIPTION:<br /><span style="font-weight: normal; ">Can you split your brain in half and play in two different way at once?&nbsp;Use accelerometers to move the grey ball while using your finger to hit the buttons!Improve your concentration and memory with these simple but addictive game.&nbsp;Share your score with your OpenFeint friends and find out if you are a real bicephalous!!!</span></strong></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><strong>GAME FEATURES:<br /><span style="font-weight: normal; ">- Tutorial<br />- OpenFeint support<br />- Built-in high score<br />- Endless fun with increasing difficulty</span></strong></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><strong>SCREENSHOTS:</strong></p>

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<a href="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/IMG_0028-39.php" onclick="window.open('http://www.sephiroth.it/weblog/archives/assets_c/2010/05/IMG_0028-39.php','popup','width=320,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/IMG_0028-thumb-50x75-39.png" width="50" height="75" alt="IMG_0028.PNG" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a>

</td>
<td>

<a href="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/screenshot4-42.php" onclick="window.open('http://www.sephiroth.it/weblog/archives/assets_c/2010/05/screenshot4-42.php','popup','width=320,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/screenshot4-thumb-50x75-42.png" width="50" height="75" alt="screenshot4.PNG" class="mt-image-none" style="float: left; margin: 0 20px 20px 0;" /></a>

</td>
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</tbody></table>

<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><b>DOWNLOAD:</b><br /><strong><span style="font-weight: normal; "><a href="http://itunes.apple.com/us/app/bicephalous-dance/id371977705?mt=8"><img alt="app-store.png" src="http://www.sephiroth.it/weblog/archives/assets_c/2010/05/app-store-thumb-200x65-36.png" width="200" height="65" class="mt-image-none" style="" /></a></span></strong></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; ">Download it from the App Store here:&nbsp;<a href="http://itunes.apple.com/us/app/bicephalous-dance/id371977705?mt=8">http://itunes.apple.com/us/app/bicephalous-dance/id371977705?mt=8</a></p><p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 1em; padding-left: 0px; "><strong><br /></strong></p></span><div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/05/bicephalous_dance_is_on_app_store.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/05/bicephalous_dance_is_on_app_store.php</guid>
         <category>iphone</category>
         <pubDate>Thu, 20 May 2010 09:55:15 +0100</pubDate>
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      <item>
         <title>WMF and BMP support in purePDF</title>
         <description><![CDATA[Just a quick update on the project status.&nbsp;In the last 2 days I've added a couple of features to <a href="http://code.google.com/p/purepdf">purePDF</a>:<div><div><ul><li>BMP support ( see <a href="http://code.google.com/p/purepdf/source/browse/examples/src/BitmapImageSample.as">BitmapImageSample</a> )</li><li>WMF Windows metafile support ( see <a href="http://code.google.com/p/purepdf/source/browse/examples/src/WMFImage.as">WMFImageSample</a> )</li></ul></div></div><div><br /></div><div>Now almost all basic image formats are supported.</div><div><br /></div><div><br /></div>]]></description>
         <link>http://www.sephiroth.it/weblog/archives/2010/05/wmf_and_bmp_support_in_purepdf.php</link>
         <guid>http://www.sephiroth.it/weblog/archives/2010/05/wmf_and_bmp_support_in_purepdf.php</guid>
         <category>purePDF</category>
         <pubDate>Fri, 07 May 2010 14:08:34 +0100</pubDate>
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