ZaaIL adds support for 40+ image format to Flash
This is indeed a great news ( I'm thinking in particular to the benefits it can have for us at Aviary )!
This actionscript library is a porting of the DevIL library. And in fact reading at the features list of the DevIL library you can see that a lot of image formats are currently supported:
- Windows Bitmap - .bmp
- Dr. Halo - .cut
- Multi-PCX - .dcx
- Dicom - .dicom, .dcm
- DirectDraw Surface - .dds
- OpenEXR - .exr
- Flexible Image Transport System - .fits, .fit
- Heavy Metal: FAKK 2 - .ftx
- Radiance High Dynamic - .hdr
- Macintosh icon - .icns
- Windows icon/cursor - .ico, .cur
- Interchange File Format - .iff
- Infinity Ward Image - .iwi
- Graphics Interchange Format - .gif
- Jpeg - .jpg, .jpe, .jpeg
- Jpeg 2000 - .jp2
- Interlaced Bitmap - .lbm
- Homeworld texture - .lif
- Half-Life Model - .mdl
- MPEG-1 Audio Layer 3 - .mp3
- Palette - .pal
- Kodak PhotoCD - .pcd
- ZSoft PCX - .pcx
- Softimage PIC - .pic
- Portable Network Graphics - .png
- Portable Anymap - .pbm, .pgm, .pnm, .pnm
- Alias | Wavefront - .pix
- Adobe PhotoShop - .psd
- PaintShop Pro - .psp
- Pixar - .pxr
- Raw data - .raw
- Homeworld 2 Texture - .rot
- Silicon Graphics - .sgi, .bw, .rgb, .rgba
- Creative Assembly Texture - .texture
- Truevision Targa - .tga
- Tagged Image File Format - .tif
- Gamecube Texture - .tpl
- Unreal Texture - .utx
- Quake 2 Texture - .wal
- Valve Texture Format - .vtf
- HD Photo - .wdp, .hdp
- X Pixel Map - .xpm
- Doom graphics
Read the original entry: http://www.zaalabs.com/...-image-format-support-for-flash/

