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Alessandro Crugnola on April 21, 2010 in actionscript

ZaaIL adds support for 40+ image format to Flash

Zaalabs yesterday announced the release of an opensource ( under MIT license ) library, written using Alchemy, which will allow swf to load at runtime more than 40 different image formats ( you will have access to the bitmapdata of the loaded file ).
This is indeed a great news ( I'm thinking in particular to the benefits it can have for us at Aviary )!
This actionscript library is a porting of the DevIL library. And in fact reading at the features list of the DevIL library you can see that a lot of image formats are currently supported: 

  • Windows Bitmap - .bmp
  • Dr. Halo - .cut
  • Multi-PCX - .dcx
  • Dicom - .dicom, .dcm
  • DirectDraw Surface - .dds
  • OpenEXR - .exr
  • Flexible Image Transport System - .fits, .fit
  • Heavy Metal: FAKK 2 - .ftx
  • Radiance High Dynamic - .hdr
  • Macintosh icon - .icns
  • Windows icon/cursor - .ico, .cur
  • Interchange File Format - .iff
  • Infinity Ward Image - .iwi
  • Graphics Interchange Format - .gif
  • Jpeg - .jpg, .jpe, .jpeg
  • Jpeg 2000 - .jp2
  • Interlaced Bitmap - .lbm
  • Homeworld texture - .lif
  • Half-Life Model - .mdl
  • MPEG-1 Audio Layer 3 - .mp3
  • Palette - .pal
  • Kodak PhotoCD - .pcd
  • ZSoft PCX - .pcx
  • Softimage PIC - .pic
  • Portable Network Graphics - .png
  • Portable Anymap - .pbm, .pgm, .pnm, .pnm
  • Alias | Wavefront - .pix
  • Adobe PhotoShop - .psd
  • PaintShop Pro - .psp
  • Pixar - .pxr
  • Raw data - .raw
  • Homeworld 2 Texture - .rot
  • Silicon Graphics - .sgi, .bw, .rgb, .rgba
  • Creative Assembly Texture - .texture
  • Truevision Targa - .tga
  • Tagged Image File Format - .tif
  • Gamecube Texture - .tpl
  • Unreal Texture - .utx
  • Quake 2 Texture - .wal
  • Valve Texture Format - .vtf
  • HD Photo - .wdp, .hdp
  • X Pixel Map - .xpm
  • Doom graphics


 

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