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Alessandro Crugnola on July 20, 2006 in general

Programming logic

During my tests with Flex2 I encountered a strange behavior with the "for" statement and I first thought about a bug of the player.
This simple script was crashing the player (it enters in an infinite loop):

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="" layout="absolute" applicationComplete="test()">
			private function test():void
				for(var a:uint = 10; a >= 0; a--)

Once I changed the type of the "a" variable into a "Number" and an "int" I understand what I was missing...
The script worked well after the type change. But to be sure I did also a little test in C which gave me the same results as the flex2 one (infinite loop):

int main(int argc, char *argv[])
  unsigned int a;
  for(a = 10; a >= 0; a--)
	printf("a = %d\n", a);
  return 0;

Yes, it's absolutely logical!
After the last step, when a is 0, the program loses next value because it cannot be a negative value and then the loop continues to cicle.
Ok, it's not a player bug... it's me :(


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Tags: logic , programming 


offcourse it's pretty normal: the a-- is allowed to go trough 0 and below, cause the for's stop condition is set to >=0, so when a, values axactly 0, it stills going down on, decrementing a, and thus as it's an UNSIGNED int variable type, it CANNOT go below 0, and might crash with a number like 65535 or a more crappy processor fault. Hope this helps.
Hi Alessandro :-) #include #include int main(int argc, char *argv[]) { unsigned int a; for(a = 10; a > 0; a--) { printf("a = %d\n", a); if(a == 1) printf("a = %d\n", --a); } system("PAUSE"); return 0; }

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